The more work a designer does on his or her end, the less work a user should have to do.
Month: July 2009
Happy Anniversary!
IMG 00281
Fine Art Parkour
Well, I was going to post about this website that has some really great “fine art” photos of parkour, but their website is so terrible (it’s in flash + has a bad interface + all of their photos have copyright written all over them so you can’t even enjoy them) that I’m not even going to dignify it with an actual post. no image no link no nothing. (via boingboing)
niice!
can’t understand a word of it but the visuals sure are niiice!
exploring…
The title of this one page website might be a little bit deceiving, for me the focus is not really typography, and the execution is so simple some may take it as nothing at all, but it really is an experiment (I love those), a test of an idea with a surprisingly engaging outcome.
“While this may not be the most practical layout on earth, it does illustrate some ideas worth mentioning. By keeping areas of content hidden until they are needed it can make a website look much cleaner. It also makes extensive use of navigation within a page (instead of between pages). I think both of these ideas should be used a lot more in web design.” – Matthew James Taylor
Try it here and read the rest of the author’s thoughts here.
Want to be featured on the Sartorialist?
then follow the flowchart!
Public Enemies
wow. public enemies totally surprised me and exceeded my expectations. While not quite a film, this was truly a really really great movie with a very healthy dose of artistic flare. The camera work was amazing. The story really engaging, full of twists, suspense and an unexpected dose of love story. The director took his time setting up beautiful shots, and then wasn’t afraid to linger on them longer than usual allowing you to fully take in the 1930’s atmosphere. The clothes, the cars even the buildings all pulled you in to another time. Perhaps a little too much romance for most guys, but there were more than enough gangsters, tommy guns, and bullet holes riddling buildings, cars, and flesh to make up for it.